Monday, 28 May 2012

Maya Tutorials - Lighting & Rendering 3

Ambient Occlusion with Displacement Maps

AO Pass

Beauty Pass

Final Image

Sub Surface Scattering Part 1: Grapes

Ambient Occlusion Lighting & Light Decay

Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes

Mental Ray: Round Corners Node

Depth of Field: Using Luminance Depth

Thursday, 24 May 2012

Maya Tutorials - Dynamics 3: Intro to Dynamic Bodies

Active / Passive Bodies: Stand In Object (Chain Links)

Active / Passive Bodies: Hinge & Spring Constraints (Catapult)

Active / Passive Bodies: Nail Constraint (Newton’s Cradle)

Active / Passive Bodies: Pin Constraint (Earing)

Soft Bodies Part 1: Flesh

Soft Bodies Part 3: Snow

Soft Bodies Part 2: Cloth / Marble

Soft Bodies Part 4: Water

Soft Bodies Part 5: Bubbles

NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)

NCloth Part 2: Netting (Indirect Deformation)

NCloth Part 3: Bouncy Castle (Cache Blending)

NCloth Part 4: Rope Bridge (Transform Constraints)

NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)

NCloth Part 6: Tearable Surface Constraint (Marbles)

NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag)