Thursday, 24 May 2012

Maya Tutorials - Dynamics 3: Intro to Dynamic Bodies

Active / Passive Bodies: Stand In Object (Chain Links)

Active / Passive Bodies: Hinge & Spring Constraints (Catapult)

Active / Passive Bodies: Nail Constraint (Newton’s Cradle)

Active / Passive Bodies: Pin Constraint (Earing)

Soft Bodies Part 1: Flesh

Soft Bodies Part 3: Snow

Soft Bodies Part 2: Cloth / Marble

Soft Bodies Part 4: Water

Soft Bodies Part 5: Bubbles

NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)

NCloth Part 2: Netting (Indirect Deformation)

NCloth Part 3: Bouncy Castle (Cache Blending)

NCloth Part 4: Rope Bridge (Transform Constraints)

NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)

NCloth Part 6: Tearable Surface Constraint (Marbles)

NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag) 

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