Monday, 28 May 2012

Maya Tutorials - Lighting & Rendering 3

Ambient Occlusion with Displacement Maps

AO Pass

Beauty Pass

Final Image

Sub Surface Scattering Part 1: Grapes

Ambient Occlusion Lighting & Light Decay

Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes

Mental Ray: Round Corners Node

Depth of Field: Using Luminance Depth

1 comment:

  1. Hey Kay - this ISN'T the animation was talking about - I couldn't find it - yet! But I saw this and something about the style chimes with that illustrative Snarky world of Lewis Carroll:

    Look, I don't want to nag a third year, but just a gentle reminder that your blog maps against assessment criteria in regard to project management and professionalism, so I'm going to suggest that a) you re-boot it, because I detect that would be good psychology for you, and b) that you put blogging your creative development back on your list of project management priorities.

    I look forward to receiving my Snark kit! :)