Monday 28 May 2012

Maya Tutorials - Lighting & Rendering 3

Ambient Occlusion with Displacement Maps


AO Pass


Beauty Pass


Final Image

Sub Surface Scattering Part 1: Grapes


Ambient Occlusion Lighting & Light Decay





Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes


Mental Ray: Round Corners Node


Depth of Field: Using Luminance Depth



Thursday 24 May 2012

Maya Tutorials - Dynamics 3: Intro to Dynamic Bodies

Active / Passive Bodies: Stand In Object (Chain Links)


Active / Passive Bodies: Hinge & Spring Constraints (Catapult)


Active / Passive Bodies: Nail Constraint (Newton’s Cradle)


Active / Passive Bodies: Pin Constraint (Earing)


Soft Bodies Part 1: Flesh


Soft Bodies Part 3: Snow


Soft Bodies Part 2: Cloth / Marble

Soft Bodies Part 4: Water


Soft Bodies Part 5: Bubbles


NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)


NCloth Part 2: Netting (Indirect Deformation)


NCloth Part 3: Bouncy Castle (Cache Blending)


NCloth Part 4: Rope Bridge (Transform Constraints)


NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)


NCloth Part 6: Tearable Surface Constraint (Marbles)


NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag)